Open access peer-reviewed Edited Volume

Level Up! Exploring Gamification's Impact on Research and Innovation

Level Up! Exploring Gamification's Impact on Research and Innovation
Level Up! Exploring Gamification's Impact on Research and Innovation Edited by Tibor Guzsvinecz

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396 Chapter Downloads

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Academic Editor

Tibor Guzsvinecz
Tibor Guzsvinecz

University of Pannonia,
Hungary

Published21 August 2024

Doi10.5772/intechopen.1001659

ISBN978-1-83769-528-7

Print ISBN978-1-83769-529-4

eBook (PDF) ISBN978-1-83769-530-0

Copyright year2024

Number of pages118

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Edited Volume and chapters are indexed in

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  • DOAB
  • Crossref
  • Dimension
  • OpenAIRE
  • AZ ebsco
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Table of Contents

Open access  chapters

36
58
3. Exploring Gamification in Luxury Tourism

By Ricardo Marcão, Vasco Santos and Marta Sampaio

67
4. Online and Mobile-Assisted Language Learning

By Omnia Ibrahim Mohamed and Omar Al-Jadaan

157
6. Unveiling the Holistic Approach of the STEAME Teacher Facilitators Academy Project

By Paula Escudeiro, Márcia Campos Gouveia, Nuno Escudeiro and Francisca Escudeiro

20

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396 Total Chapter Downloads

14 Altmetric Score

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