Tibor Guzsvinecz

University of Pannonia Hungary

Dr. Tibor Guzsvinecz obtained his Ph.D. in Information Science in 2021. His research areas include data science, gamification, human-computer interaction, spatial ability, video games, and virtual reality. His work occasionally intersects with concepts from game theory, given its relevance in areas such as gamification and decision-making in interactive systems. He has ninety-seven scientific publications to his credit and has edited four book projects. He received eight scholarships, one section chair award from the Institute of Electrical and Electronics Engineers (IEEE), and a best publication award at a conference. He is a member of the international organizing committee of the IEEE International Conference on Cognitive Infocommunications and the IEEE International Conference on Cognitive Aspects of Virtual Reality. He is also a member of two laboratories at the University of Pannonia, Hungary. Dr. Guzsvinecz has been an IEEE member since 2023.

Tibor Guzsvinecz

1books edited

1chapters authored

Latest work with IntechOpen by Tibor Guzsvinecz

Level Up! Exploring Gamification's Impact on Research and Innovation explores the transformative power of gamification in various fields. This edited book shows how game design elements, when integrated into non-gaming contexts, can revolutionize education, health care, luxury tourism, language learning, and more. Through a series of case studies and research, the book demonstrates the potential of gamification to enhance user engagement, improve knowledge retention, and foster interdisciplinary collaboration. Discover how AI-powered simulations and interactive technologies are creating personalized learning experiences that adapt to individual needs, making education more effective and engaging. Explore the use of gamification in luxury tourism to elevate travel experiences, enhance customer loyalty, and deliver immersive, memorable journeys. Understand the advantages of mobile-assisted language learning applications, which use gamified elements to make language learning more accessible and enjoyable. The book also highlights the role of gamification in health care by showcasing how it can transform medical education by providing interactive and adaptive training environments. Learn about the efforts of the STEAME Teacher Facilitators Academy in promoting project-based learning methodologies that prepare educators to lead innovative, multidisciplinary classrooms. This book is an essential resource for scholars, educators, practitioners, and policymakers who are looking to harness the benefits of gamification. It offers insights and practical strategies for using game mechanics to address complex challenges, drive progress, and create impactful experiences. By embracing the principles of gamification, readers will be equipped to turn challenges into opportunities for growth and success, fostering a more connected, informed, and empowered society. Use this book to level up and unlock the full potential of gamification and innovation in your field!

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Level Up! Exploring Gamification's Impact on Research and Innovation IntechOpen
Level Up! Exploring Gamification's ... Edited by Tibor Guzsvinecz

Level Up! Exploring Gamification's Impact on Research and Innovation

Edited by Tibor Guzsvinecz