Information technology, through networking, knowledge-based systems and artificial intelligence, interactive multimedia, and other technologies, plays an increasingly important role, which will even increase in the future, in the way that education is taught and delivered to the student. For this reason, we decided to present some ideas for such learning-training environments in education in this chapter. Like many researchers in other countries, we are also developing a user-friendly general system, designed particularly for solving problems. It is based on experience-based intelligent tutoring systems, and intended primarily for executing better lessons and for students’ self-learning. Like all powerful tools, experience-based AI design approaches must be applied carefully. Without a carefully designed experience and extensive testing, these systems could easily result in unwanted outcomes (such as negative training or increased phobia anxiety). Despite the promise of the early efforts, the best approaches to designing these experiences are still topics of research and debate. Any technology as powerful as AI provokes many general social and ethical questions in all of us. Does AI make killing by remote control too consequence-free? Do AI models systematize existing biases? What will AI do when it enters education? We will try to provide an answer to this question in the following chapter.
Part of the book: Active Learning